Base 3D engine done, still untested, though.

This commit is contained in:
Juan Linietsky
2020-02-11 11:59:25 +01:00
parent 7fa9785170
commit 449df8f688
50 changed files with 4913 additions and 1053 deletions
+160 -215
View File
@@ -360,24 +360,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
// setting vertices means regenerating the AABB
Rect2 aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
} else {
aabb.expand_to(src[i]);
}
}
} else {
{
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[2] = { src[i].x, src[i].y };
@@ -406,24 +389,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
// setting vertices means regenerating the AABB
AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
}
}
} else {
{
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[3] = { src[i].x, src[i].y, src[i].z };
@@ -624,7 +590,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const real_t *src = read.ptr();
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
{
for (int i = 0; i < p_vertex_array_len; i++) {
@@ -635,17 +601,6 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
}
}
} break;
@@ -661,30 +616,15 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const int *src = read.ptr();
if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
for (int i = 0; i < p_vertex_array_len; i++) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
max_bone = MAX(data[j], max_bone);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
max_bone = MAX(data[j], max_bone);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
max_bone = MAX(data[j], max_bone);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
} break;
@@ -814,9 +754,7 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
elem_size = 3;
}
if (p_format & ARRAY_COMPRESS_VERTEX) {
elem_size *= sizeof(int16_t);
} else {
{
elem_size *= sizeof(float);
}
@@ -870,20 +808,12 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} break;
case VS::ARRAY_WEIGHTS: {
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(float) * 4;
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_BONES: {
if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(uint32_t);
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_INDEX: {
@@ -914,10 +844,10 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
return total_elem_size;
}
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
ERR_FAIL_INDEX_V(p_primitive, VS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_arrays.size() != VS::ARRAY_MAX, ERR_INVALID_PARAMETER);
uint32_t format = 0;
@@ -948,14 +878,14 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
}
array_len = PoolVector3Array(p_arrays[i]).size();
ERR_FAIL_COND(array_len == 0);
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
} else if (i == VS::ARRAY_INDEX) {
index_array_len = PoolIntArray(p_arrays[i]).size();
}
}
ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
ERR_FAIL_COND_V((format & VS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory
if (p_blend_shapes.size()) {
//validate format for morphs
@@ -969,7 +899,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
bsformat |= (1 << j);
}
ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
ERR_FAIL_COND_V((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER);
}
}
@@ -1001,9 +931,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
}
if (p_compress_format & ARRAY_COMPRESS_VERTEX) {
elem_size *= sizeof(int16_t);
} else {
{
elem_size *= sizeof(float);
}
@@ -1058,33 +986,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
} break;
case VS::ARRAY_WEIGHTS: {
if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(float) * 4;
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_BONES: {
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
int max_bone = 0;
{
int bc = bones.size();
PoolVector<int>::Read r = bones.read();
for (int j = 0; j < bc; j++) {
max_bone = MAX(r[j], max_bone);
}
}
if (max_bone > 255) {
p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES;
elem_size = sizeof(uint16_t) * 4;
} else {
p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES;
elem_size = sizeof(uint32_t);
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_INDEX: {
@@ -1105,7 +1012,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
continue;
}
default: {
ERR_FAIL();
ERR_FAIL_V(ERR_BUG);
}
}
@@ -1130,7 +1037,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
Vector<AABB> bone_aabb;
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
ERR_FAIL_COND_MSG(err, "Invalid array format for surface.");
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
Vector<PoolVector<uint8_t> > blend_shape_data;
@@ -1143,12 +1050,74 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
AABB laabb;
Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
ERR_FAIL_COND_MSG(err2 != OK, "Invalid blend shape array format for surface.");
ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
blend_shape_data.push_back(vertex_array_shape);
}
Vector<SurfaceData::LOD> lods;
if (index_array_len) {
mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb);
List<Variant> keys;
p_lods.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
float distance = E->get();
ERR_CONTINUE(distance <= 0.0);
PoolVector<int> indices = p_lods[E->get()];
ERR_CONTINUE(indices.size() == 0);
uint32_t index_count = indices.size();
ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller..
PoolVector<int>::Read r = indices.read();
PoolVector<uint8_t> data;
if (array_len <= 65536) {
//16 bits indices
data.resize(indices.size() * 2);
PoolVector<uint8_t>::Write w = data.write();
uint16_t *index_ptr = (uint16_t *)w.ptr();
for (uint32_t i = 0; i < index_count; i++) {
index_ptr[i] = r[i];
}
} else {
//32 bits indices
data.resize(indices.size() * 4);
PoolVector<uint8_t>::Write w = data.write();
uint32_t *index_ptr = (uint32_t *)w.ptr();
for (uint32_t i = 0; i < index_count; i++) {
index_ptr[i] = r[i];
}
}
SurfaceData::LOD lod;
lod.edge_length = distance;
lod.index_data = data;
lods.push_back(lod);
}
}
SurfaceData &surface_data = *r_surface_data;
surface_data.format = format;
surface_data.primitive = p_primitive;
surface_data.aabb = aabb;
surface_data.vertex_data = vertex_array;
surface_data.vertex_count = array_len;
surface_data.index_data = index_array;
surface_data.index_count = index_array_len;
surface_data.blend_shapes = blend_shape_data;
surface_data.bone_aabbs = bone_aabb;
surface_data.lods = lods;
return OK;
}
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
SurfaceData sd;
Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
if (err != OK) {
return;
}
mesh_add_surface(p_mesh, sd);
}
Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
@@ -1176,9 +1145,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
elem_size = 3;
}
if (p_format & ARRAY_COMPRESS_VERTEX) {
elem_size *= sizeof(int16_t);
} else {
{
elem_size *= sizeof(float);
}
@@ -1232,20 +1199,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} break;
case VS::ARRAY_WEIGHTS: {
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(float) * 4;
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_BONES: {
if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(uint32_t);
}
elem_size = sizeof(uint16_t) * 4;
} break;
case VS::ARRAY_INDEX: {
@@ -1293,16 +1252,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector2>::Write w = arr_2d.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
{
PoolVector<Vector2>::Write w = arr_2d.write();
@@ -1319,16 +1269,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector3>::Write w = arr_3d.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
}
} else {
{
PoolVector<Vector3>::Write w = arr_3d.write();
@@ -1484,7 +1425,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float> arr;
arr.resize(p_vertex_len * 4);
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
{
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
@@ -1494,16 +1435,6 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
w[j * 4 + k] = float(v[k] / 65535.0);
}
}
} else {
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
}
}
ret[i] = arr;
@@ -1513,26 +1444,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<int> arr;
arr.resize(p_vertex_len * 4);
if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
PoolVector<int>::Write w = arr.write();
PoolVector<int>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
}
} else {
PoolVector<int>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
}
@@ -1577,28 +1496,59 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface);
ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
return mesh_create_arrays_from_surface_data(sd);
}
PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
Dictionary VisualServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
Dictionary ret;
for (int i = 0; i < sd.lods.size(); i++) {
PoolVector<int> lods;
if (sd.vertex_count <= 65536) {
uint32_t lc = sd.lods[i].index_data.size() / 2;
lods.resize(lc);
PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read();
const uint16_t *rptr = (const uint16_t *)r.ptr();
PoolVector<int>::Write w = lods.write();
for (uint32_t j = 0; j < lc; j++) {
w[j] = rptr[i];
}
} else {
uint32_t lc = sd.lods[i].index_data.size() / 4;
lods.resize(lc);
PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read();
const uint32_t *rptr = (const uint32_t *)r.ptr();
PoolVector<int>::Write w = lods.write();
for (uint32_t j = 0; j < lc; j++) {
w[j] = rptr[i];
}
}
ret[sd.lods[i].edge_length] = lods;
}
return ret;
}
Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
Vector<PoolVector<uint8_t> > blend_shape_data = mesh_surface_get_blend_shapes(p_mesh, p_surface);
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
Vector<PoolVector<uint8_t> > blend_shape_data = sd.blend_shapes;
if (blend_shape_data.size() > 0) {
int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
int vertex_len = sd.vertex_count;
PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
PoolVector<uint8_t> index_data = sd.index_data;
int index_len = sd.index_count;
uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
uint32_t format = sd.format;
Array blend_shape_array;
blend_shape_array.resize(blend_shape_data.size());
@@ -1612,6 +1562,21 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
}
}
Array VisualServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
PoolVector<uint8_t> vertex_data = p_data.vertex_data;
ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
int vertex_len = p_data.vertex_count;
PoolVector<uint8_t> index_data = p_data.index_data;
int index_len = p_data.index_count;
uint32_t format = p_data.format;
return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
}
#if 0
Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
@@ -1621,7 +1586,7 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa
}
return arr;
}
#endif
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
@@ -1664,24 +1629,14 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array);
ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array);
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays);
ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format);
ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type);
ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb);
ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind);
ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface);
ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count);
ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb);
ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
@@ -1842,13 +1797,11 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);
ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario);
ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas);
ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment);
ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d);
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera);
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario);
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas);
@@ -1860,8 +1813,6 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr);
ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage);
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw);
@@ -2068,22 +2019,21 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
@@ -2137,11 +2087,6 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X);
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D);
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING);
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D);
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);