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Removed interactive loader, added proper thread loading.
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@@ -35,7 +35,7 @@
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#include <string.h>
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RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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unsigned int width = 8;
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unsigned int height = 8;
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