Keep NavigationServer active while SceneTree is paused

Keep NavigationServer active while SceneTree is paused.
This commit is contained in:
smix8
2023-04-10 15:30:22 +02:00
parent c151d3231f
commit 4b0dee080e
-1
View File
@@ -825,7 +825,6 @@ void SceneTree::set_pause(bool p_enabled) {
return;
}
paused = p_enabled;
NavigationServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer2D::get_singleton()->set_active(!p_enabled);
if (get_root()) {