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Some code changed with Clang-Tidy
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@@ -253,8 +253,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
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} else {
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_draw_3d(p_viewport, p_eye);
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}
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scenario_draw_canvas_bg = false;
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}
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//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
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