mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-22 22:24:04 +00:00
Use doubles for time everywhere in Timer/SceneTree
This commit is contained in:
@@ -386,7 +386,7 @@ public:
|
||||
//_add_plane(Vector2(-1,0).normalized(),-600);
|
||||
}
|
||||
|
||||
virtual bool process(float p_time) override {
|
||||
virtual bool process(double p_time) override {
|
||||
return false;
|
||||
}
|
||||
virtual void finalize() override {
|
||||
|
||||
Reference in New Issue
Block a user