Use doubles for time everywhere in Timer/SceneTree

This commit is contained in:
Aaron Franke
2021-07-26 02:00:48 -04:00
parent 0c68ccecda
commit 4ecb6fba80
13 changed files with 68 additions and 68 deletions
+2 -2
View File
@@ -199,7 +199,7 @@ public:
ofs = 0;
quit = false;
}
virtual bool iteration(float p_time) {
virtual bool iteration(double p_time) {
RenderingServer *vs = RenderingServer::get_singleton();
//Transform3D t;
//t.rotate(Vector3(0, 1, 0), ofs);
@@ -223,7 +223,7 @@ public:
return quit;
}
virtual bool idle(float p_time) {
virtual bool idle(double p_time) {
return quit;
}