Changes to material required to add custom shaders in RD renderer

This commit is contained in:
Juan Linietsky
2020-02-11 11:53:28 +01:00
parent ef083a583b
commit 50e9befb88
14 changed files with 45 additions and 45 deletions
@@ -549,7 +549,6 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);