Fixing tilemap rotation for non top-left tiles.

This commit is contained in:
Vito
2017-11-15 09:22:07 +00:00
parent afec30837c
commit 5515d28107
3 changed files with 19 additions and 8 deletions
+2 -2
View File
@@ -459,9 +459,9 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
_fix_cell_transform(xform, c, center_ofs, s);
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
xform *= shapes[i].shape_transform;
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);