diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index c78beab7e7..b04cdce691 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -186,14 +186,6 @@
Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
-
-
-
-
- If [code]true[/code], the application automatically accepts quitting. Enabled by default.
- For mobile platforms, see [method set_quit_on_go_back].
-
-
@@ -219,14 +211,6 @@
Marks the most recent [InputEvent] as handled.
-
-
-
-
- If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
- To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
-
-
@@ -239,6 +223,10 @@
+
+ If [code]true[/code], the application automatically accepts quitting.
+ For mobile platforms, see [member quit_on_go_back].
+
The current scene.
@@ -269,6 +257,10 @@
Although physics interpolation would normally be globally turned on and off using [member ProjectSettings.physics/common/physics_interpolation], this property allows control over interpolation at runtime.
+
+ If [code]true[/code], the application quits automatically on going back (e.g. on Android).
+ To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
+
If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections.
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 6de9cfacdb..3f3794600d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -823,10 +823,18 @@ void SceneTree::_notification(int p_notification) {
};
};
+bool SceneTree::is_auto_accept_quit() const {
+ return accept_quit;
+}
+
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
}
+bool SceneTree::is_quit_on_go_back() const {
+ return quit_on_go_back;
+}
+
void SceneTree::set_quit_on_go_back(bool p_enable) {
quit_on_go_back = p_enable;
}
@@ -1937,7 +1945,9 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
+ ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit);
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
@@ -2023,6 +2033,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling);
ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e1f93af924..6ec06c4ffb 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -311,7 +311,9 @@ public:
virtual void finish();
+ bool is_auto_accept_quit() const;
void set_auto_accept_quit(bool p_enable);
+ bool is_quit_on_go_back() const;
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = -1);