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Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
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@@ -2871,7 +2871,6 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
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void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Node3D *cs = p_gizmo->get_spatial_node();
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print_line("redraw request " + itos(cs != nullptr));
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p_gizmo->clear();
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const Ref<Material> material =
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