Remove or make verbose some debugging prints

The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
This commit is contained in:
Hugo Locurcio
2021-12-05 23:22:23 +01:00
parent 49799ab454
commit 89ec3d3bc7
8 changed files with 4 additions and 17 deletions
-1
View File
@@ -2871,7 +2871,6 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Node3D *cs = p_gizmo->get_spatial_node();
print_line("redraw request " + itos(cs != nullptr));
p_gizmo->clear();
const Ref<Material> material =