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Add script class categories to EditorInspector.
(cherry picked from commit 644de52ca9)
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@@ -3952,8 +3952,6 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
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if (icon.is_null()) {
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icon = gui_base->get_icon(ScriptServer::get_global_class_base(name), "EditorIcons");
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}
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return icon;
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}
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const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
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