Refactored input, goes all via windows now.

Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
Juan Linietsky
2020-03-26 15:49:39 +01:00
committed by Juan Linietsky
parent 9e08742de8
commit 8e6960a69e
91 changed files with 836 additions and 783 deletions
+2 -2
View File
@@ -31,7 +31,7 @@
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
#include "core/input/input_filter.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);