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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -116,7 +116,7 @@ void NavigationPolygonEditor::_wip_close() {
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edited_point=-1;
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}
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bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
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bool NavigationPolygonEditor::forward_gui_input(const InputEvent& p_event) {
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if (!node)
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