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https://github.com/tiennm99/godot.git
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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
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@@ -69,6 +69,7 @@
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#include "plugins/item_list_editor_plugin.h"
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#include "plugins/stream_editor_plugin.h"
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#include "plugins/multimesh_editor_plugin.h"
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#include "plugins/mesh_editor_plugin.h"
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#include "plugins/theme_editor_plugin.h"
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#include "plugins/tile_map_editor_plugin.h"
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@@ -2336,6 +2337,8 @@ void EditorNode::set_edited_scene(Node *p_scene) {
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if (edited_scene && edited_scene->cast_to<Popup>())
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edited_scene->cast_to<Popup>()->show(); //show popups
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scene_tree_dock->set_edited_scene(edited_scene);
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if (get_scene())
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get_scene()->set_edited_scene_root(edited_scene);
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if (edited_scene) {
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if (p_scene->get_parent()!=scene_root)
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@@ -3974,6 +3977,7 @@ EditorNode::EditorNode() {
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add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
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add_editor_plugin( memnew( ThemeEditorPlugin(this) ) );
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add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
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add_editor_plugin( memnew( MeshInstanceEditorPlugin(this) ) );
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add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
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add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
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add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
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