Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-29 12:02:13 +01:00
parent 6ddfc8e718
commit 99fe462452
87 changed files with 385 additions and 1056 deletions
@@ -76,7 +76,7 @@ void PhysicsServer2DWrapMT::step(real_t p_step) {
}
void PhysicsServer2DWrapMT::sync() {
if (thread) {
if (create_thread) {
if (first_frame) {
first_frame = false;
} else {
@@ -97,7 +97,7 @@ void PhysicsServer2DWrapMT::end_sync() {
void PhysicsServer2DWrapMT::init() {
if (create_thread) {
//OS::get_singleton()->release_rendering_thread();
thread = Thread::create(_thread_callback, this);
thread.start(_thread_callback, this);
while (!step_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
@@ -107,12 +107,9 @@ void PhysicsServer2DWrapMT::init() {
}
void PhysicsServer2DWrapMT::finish() {
if (thread) {
if (thread.is_started()) {
command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
Thread::wait_to_finish(thread);
memdelete(thread);
thread = nullptr;
thread.wait_to_finish();
} else {
physics_2d_server->finish();
}
@@ -135,7 +132,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
command_queue(p_create_thread) {
physics_2d_server = p_contained;
create_thread = p_create_thread;
thread = nullptr;
step_pending = 0;
step_thread_up = false;