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-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
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@@ -404,7 +404,7 @@ SampleEditor::SampleEditor() {
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play->connect("pressed", this,"_play_pressed");
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stop->connect("pressed", this,"_stop_pressed");
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set_custom_minimum_size(Size2(1,150));
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set_custom_minimum_size(Size2(1,150)*EDSCALE);
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}
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