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Ability to reload scripts on running game
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@@ -2795,6 +2795,10 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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run_native->set_debug_navigation(!ischecked);
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editor_run.set_debug_navigation(!ischecked);
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} break;
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case RUN_RELOAD_SCRIPTS: {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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} break;
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case SETTINGS_UPDATE_ALWAYS: {
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update_menu->get_popup()->set_item_checked(0,true);
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@@ -5717,6 +5721,8 @@ EditorNode::EditorNode() {
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p->add_separator();
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p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
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p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
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p->add_separator();
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p->add_item(TTR("Reload Scripts"),RUN_RELOAD_SCRIPTS);
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p->connect("item_pressed",this,"_menu_option");
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/*
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