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Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
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@@ -35,6 +35,8 @@
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/separator.h"
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bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
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