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Add support for event accumlation (off by default, on for editor), fixes #26536
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@@ -4850,6 +4850,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err
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EditorNode::EditorNode() {
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Input::get_singleton()->set_use_accumulated_input(true);
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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VisualServer::get_singleton()->textures_keep_original(true);
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