mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-10 18:23:02 +00:00
Use approximate equallity methods in many places
This commit is contained in:
@@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
|
||||
float a = value;
|
||||
float b = original;
|
||||
|
||||
if (Math::abs(a - b) < CMP_EPSILON)
|
||||
if (Math::is_equal_approx(a, b))
|
||||
continue;
|
||||
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user