Use approximate equallity methods in many places

This commit is contained in:
Aaron Franke
2019-04-25 13:20:29 -04:00
parent c577ec6ae4
commit b659e1eb2b
21 changed files with 66 additions and 66 deletions
+1 -1
View File
@@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
float a = value;
float b = original;
if (Math::abs(a - b) < CMP_EPSILON)
if (Math::is_equal_approx(a, b))
continue;
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {