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GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
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@@ -38,7 +38,6 @@
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/main/canvas_layer.h"
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@@ -48,7 +47,6 @@
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#include "servers/text_server.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#endif
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@@ -2762,12 +2760,6 @@ bool Control::is_visibility_clip_disabled() const {
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}
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void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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#ifdef TOOLS_ENABLED
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const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
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#else
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const String quote_style = "\"";
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#endif
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Node::get_argument_options(p_function, p_idx, r_options);
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if (p_idx == 0) {
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@@ -2787,7 +2779,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
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sn.sort_custom<StringName::AlphCompare>();
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for (const StringName &name : sn) {
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r_options->push_back(String(name).quote(quote_style));
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r_options->push_back(String(name).quote());
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}
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}
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}
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