TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes

This commit is contained in:
Mateo Dev .59
2020-09-12 11:49:38 -03:00
committed by Mateo Kuruk Miccino
parent e49d25bac0
commit bb7db2138b
4 changed files with 33 additions and 2 deletions
+25
View File
@@ -412,6 +412,9 @@ void TileMap::update_dirty_quadrants() {
vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
vs->canvas_item_set_z_index(canvas_item, z_index);
vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
@@ -1687,6 +1690,28 @@ bool TileMap::get_clip_uv() const {
return clip_uv;
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
CanvasItem::set_texture_filter(p_texture_filter);
for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
Quadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
}
}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
CanvasItem::set_texture_repeat(p_texture_repeat);
for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
Quadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
}
}
}
String TileMap::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();