[Complex Text Layouts] Add variable fonts support.

This commit is contained in:
bruvzg
2020-10-22 19:40:18 +03:00
parent bbf7bb3838
commit c1d261fdb0
16 changed files with 279 additions and 4 deletions
@@ -148,6 +148,24 @@ bool TextServerGDNative::font_get_antialiased(RID p_font) const {
return interface->font_get_antialiased(data, (godot_rid *)&p_font);
}
Dictionary TextServerGDNative::font_get_variation_list(RID p_font) const {
ERR_FAIL_COND_V(interface == nullptr, Dictionary());
godot_dictionary result = interface->font_get_variation_list(data, (godot_rid *)&p_font);
Dictionary info = *(Dictionary *)&result;
godot_dictionary_destroy(&result);
return info;
}
void TextServerGDNative::font_set_variation(RID p_font, const String &p_name, double p_value) {
ERR_FAIL_COND(interface == nullptr);
interface->font_set_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name, p_value);
}
double TextServerGDNative::font_get_variation(RID p_font, const String &p_name) const {
return interface->font_get_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name);
}
void TextServerGDNative::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) {
ERR_FAIL_COND(interface == nullptr);
interface->font_set_hinting(data, (godot_rid *)&p_font, (godot_int)p_hinting);