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Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
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@@ -982,7 +982,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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}
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config->set_value("remap", "importer", "2d_array_texture");
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config->set_value("remap", "type", "StreamTexture2DArray");
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config->set_value("remap", "type", "CompressedTexture2DArray");
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if (!config->has_section_key("params", "compress/mode")) {
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config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
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}
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