Implement SVG in OT support.

This commit is contained in:
bruvzg
2022-11-04 14:10:54 +02:00
parent 191c8ed12f
commit d77902f33a
18 changed files with 1304 additions and 29 deletions
+2 -1
View File
@@ -87,7 +87,7 @@ using namespace godot;
#include "core/templates/rid_owner.h"
#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
#endif
@@ -101,6 +101,7 @@ using namespace godot;
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
#include FT_MODULE_H
#include FT_CONFIG_OPTIONS_H
#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
#warning FreeType is configured without Brotli support, built-in fonts will not be available.