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implement bone renamer in importer
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@@ -114,7 +114,9 @@
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory">
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<constant name="INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE" value="6" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="7" enum="InternalImportCategory">
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</constant>
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</constants>
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</class>
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