Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-19 20:49:18 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions
+3 -3
View File
@@ -52,7 +52,7 @@ extern const godot_gdnative_core_api_struct api_struct;
Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
GDNativeLibrary::GDNativeLibrary() {
config_file.instance();
config_file.instantiate();
symbol_prefix = default_symbol_prefix;
load_once = default_load_once;
@@ -112,7 +112,7 @@ bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const
}
void GDNativeLibrary::reset_state() {
config_file.instance();
config_file.instantiate();
current_library_path = "";
current_dependencies.clear();
symbol_prefix = default_symbol_prefix;
@@ -532,7 +532,7 @@ Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_
RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<GDNativeLibrary> lib;
lib.instance();
lib.instantiate();
Ref<ConfigFile> config = lib->get_config_file();