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Rename instance()->instantiate() when it's a verb
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@@ -405,14 +405,14 @@ void MeshInstance3D::create_debug_tangents() {
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if (lines.size()) {
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Ref<StandardMaterial3D> sm;
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sm.instance();
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sm.instantiate();
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sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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Ref<ArrayMesh> am;
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am.instance();
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am.instantiate();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = lines;
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