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Added missed limiters for Visual Shader node enums
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@@ -25,5 +25,8 @@
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<constant name="FUNC_SIGN" value="2" enum="Function">
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Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="3" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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