Added missed limiters for Visual Shader node enums

This commit is contained in:
Yuri Roubinsky
2021-08-15 19:10:51 +03:00
parent 966559c3bd
commit e537a1f10e
29 changed files with 502 additions and 157 deletions
+3
View File
@@ -22,5 +22,8 @@
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the uniform texture from sampler port.
</constant>
<constant name="SOURCE_MAX" value="2" enum="Source">
Represents the size of the [enum Source] enum.
</constant>
</constants>
</class>