Added missed limiters for Visual Shader node enums

This commit is contained in:
Yuri Roubinsky
2021-08-15 19:10:51 +03:00
parent 966559c3bd
commit e537a1f10e
29 changed files with 502 additions and 157 deletions
@@ -31,11 +31,17 @@
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.
</constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
</constant>
<constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
Represents the size of the [enum ColorDefault] enum.
</constant>
</constants>
</class>