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Added missed limiters for Visual Shader node enums
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@@ -31,11 +31,17 @@
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<constant name="TYPE_ANISO" value="3" enum="TextureType">
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Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
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</constant>
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<constant name="TYPE_MAX" value="4" enum="TextureType">
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Represents the size of the [enum TextureType] enum.
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</constant>
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<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
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Defaults to white color.
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</constant>
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<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
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Defaults to black color.
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</constant>
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<constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
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Represents the size of the [enum ColorDefault] enum.
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</constant>
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</constants>
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</class>
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