implement individual mesh transform for meshlibrary items

(cherry picked from commit 70108fd850)
This commit is contained in:
Vincent
2021-09-14 13:41:22 +02:00
committed by Rémi Verschelde
parent 73345e1514
commit ea13ff860d
9 changed files with 101 additions and 27 deletions
+5 -1
View File
@@ -1727,7 +1727,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
Error err = ResourceSaver::save(p_file, ml);
if (err) {
@@ -6751,6 +6751,10 @@ EditorNode::EditorNode() {
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
file_export_lib_apply_xforms = memnew(CheckBox);
file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
file_export_lib_apply_xforms->set_pressed(false);
file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);