doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
This commit is contained in:
Rémi Verschelde
2021-08-03 10:20:19 +02:00
parent a43365bd58
commit f5836b40d4
356 changed files with 10841 additions and 21682 deletions
@@ -13,16 +13,11 @@
</tutorials>
<methods>
<method name="connect_to_url">
<return type="int" enum="Error">
</return>
<argument index="0" name="url" type="String">
</argument>
<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
</argument>
<argument index="2" name="gd_mp_api" type="bool" default="false">
</argument>
<argument index="3" name="custom_headers" type="PoolStringArray" default="PoolStringArray( )">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="url" type="String" />
<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )" />
<argument index="2" name="gd_mp_api" type="bool" default="false" />
<argument index="3" name="custom_headers" type="PoolStringArray" default="PoolStringArray( )" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
@@ -33,26 +28,21 @@
</description>
</method>
<method name="disconnect_from_host">
<return type="void">
</return>
<argument index="0" name="code" type="int" default="1000">
</argument>
<argument index="1" name="reason" type="String" default="&quot;&quot;">
</argument>
<return type="void" />
<argument index="0" name="code" type="int" default="1000" />
<argument index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String">
</return>
<return type="String" />
<description>
Return the IP address of the currently connected host.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Return the IP port of the currently connected host.
</description>
@@ -70,8 +60,7 @@
</members>
<signals>
<signal name="connection_closed">
<argument index="0" name="was_clean_close" type="bool">
</argument>
<argument index="0" name="was_clean_close" type="bool" />
<description>
Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
@@ -82,8 +71,7 @@
</description>
</signal>
<signal name="connection_established">
<argument index="0" name="protocol" type="String">
</argument>
<argument index="0" name="protocol" type="String" />
<description>
Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
</description>
@@ -95,10 +83,8 @@
</description>
</signal>
<signal name="server_close_request">
<argument index="0" name="code" type="int">
</argument>
<argument index="1" name="reason" type="String">
</argument>
<argument index="0" name="code" type="int" />
<argument index="1" name="reason" type="String" />
<description>
Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>