Initialize class/struct variables with default values in modules/

This commit is contained in:
Rafał Mikrut
2021-02-08 10:57:18 +01:00
parent 57e2822a05
commit f7209b459b
100 changed files with 533 additions and 772 deletions
+2 -2
View File
@@ -2391,7 +2391,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
e["targetNames"] = target_names;
for (int j = 0; j < target_names.size(); j++) {
real_t weight = 0;
real_t weight = 0.0;
if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j];
}
@@ -5569,7 +5569,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_loop(true);
}
float length = 0;
float length = 0.0;
for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
const GLTFAnimation::Track &track = track_i->get();