mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-17 00:25:44 +00:00
-ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
This commit is contained in:
@@ -221,6 +221,16 @@ void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_
|
||||
|
||||
}
|
||||
|
||||
|
||||
void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
|
||||
|
||||
}
|
||||
|
||||
RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const {
|
||||
|
||||
return RID();
|
||||
}
|
||||
|
||||
/* COMMON MATERIAL API */
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user