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MainLoop: Remove deprecated methods
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@@ -78,38 +78,6 @@
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If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
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</description>
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</method>
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<method name="finish">
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<return type="void">
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</return>
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<description>
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Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0.
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</description>
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</method>
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<method name="idle">
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<return type="bool">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0.
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</description>
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</method>
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<method name="init">
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<return type="void">
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</return>
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<description>
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Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0.
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</description>
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</method>
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<method name="iteration">
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<return type="bool">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="on_request_permissions_result">
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