Commit Graph
64 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub 5237bc952d Merge pull request #8424 from Paulb23/convert_indent
Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23 c59bd79e02 Convert indent on save 2017-04-18 12:30:52 +01:00
Paulb23 84bca4e72f Added support for space indentation 2017-04-18 12:30:46 +01:00
Rémi VerscheldeandGitHub 474f18512a Merge pull request #8375 from Hinsbart/project_extension
Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Andreas HaasandGitHub 95fe6b5d8c Merge pull request #8433 from neikeq/pr-fix-smth
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 11:55:42 +02:00
Ignacio Etcheverry 97c385dbb8 ScriptEditor: Fixes bug where menu option would be handled twice 2017-04-17 02:45:56 +02:00
Paulb23 95a2a7e525 Added ability to convert indent type 2017-04-16 17:21:45 +01:00
Andreas Haas c06a2db63a Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)

Code-wise this should be complete, but there's still work to do:

- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.

Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Andreas Haas 25f843f80e Editor: decrease blending time for dialog dimming a little.
Feels snappier now.
2017-04-16 09:33:26 +02:00
Andreas HaasandGitHub 065261cceb Merge pull request #8389 from volzhs/inspector-button-margin-master
Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
Andreas HaasandGitHub 4e7c5eb498 Merge pull request #8356 from volzhs/texture-view-master
Prevent to take too much space for long vertical texture
2017-04-14 17:50:29 +02:00
Andreas HaasandGitHub 58edf26500 Merge pull request #8374 from nunodonato/killimport
Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
volzhs 79182ced83 Make buttons closer in Inspector panel 2017-04-14 00:03:54 +09:00
Karroffel 3bc09da0b1 re-enabled obj import 2017-04-12 22:22:13 +02:00
Nuno Donato 2025672e7b Removed the deprecated Import menu from the main editor. 2017-04-12 13:32:22 +01:00
volzhs c3e6759ca1 Prevent to take too much space for long vertical texture 2017-04-11 20:37:22 +09:00
Rémi VerscheldeandGitHub 8764659234 Merge pull request #8342 from volzhs/error-signal-dnd
Fix signal error when starting editor
2017-04-10 08:29:41 +02:00
Sergey PusneiandRémi Verschelde 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs 519c03e932 Fix signal error when starting editor
need to merge #8198 to work properly
2017-04-10 13:00:08 +09:00
Juan Linietsky fccf2816d4 -Fix eternal black screen on Windows
-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Andreas Haas 0029440955 Fix warning message when EditorPlugin script is not in tool mode. 2017-04-09 10:33:03 +02:00
Juan Linietsky 4286aef693 Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde fc45c1e6eb i18n: Sync translations from Weblate 2017-04-07 20:33:31 +02:00
Rémi Verschelde 0a5c1eeb48 i18n: Add new translations for Greek, Dutch and Thai 2017-04-07 20:33:05 +02:00
Rémi Verschelde 486952857f i18n: Update translation template 2017-04-07 20:31:00 +02:00
Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
supaiku d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
Andreas Haas df7ca7864b Editor: Use GDScript as the default language in ScriptCreateDialog. 2017-04-06 14:26:36 +02:00
Martin Novak 9aa60ff15f Fix typo which caused popup to display on incorrect coordinates. 2017-04-05 00:31:17 +02:00
Andreas Haas e19ccbdc32 Editor: Swap Scene and Import tabs in dock.
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
volzhs 6ac4969cdd Fix crash when change project settings 2017-04-03 17:57:50 +09:00
volzhs a911b1f126 Make buttons closer in Scene tree 2017-04-03 15:50:16 +09:00
Rémi VerscheldeandGitHub 84bd039851 Merge pull request #8173 from RandomShaper/improve-tile-palette
Several enhancements for the tile map editor
2017-03-30 10:29:46 +02:00
Juan LinietskyandGitHub 000e873008 Merge pull request #8191 from eska014/webgl2-export
WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska 7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
Pedro J. Estébanez 54abbc532f Several enhancements for the tile map editor
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:45:02 +02:00
Rémi VerscheldeandGitHub d4740a9853 Merge pull request #8169 from RandomShaper/fix-uniform-move
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 08:56:54 +02:00
Pedro J. Estébanez e7fba3d273 Include uniform (Shift down) mode
in only-one-Node2D dragging
2017-03-27 01:32:24 +02:00
Rémi Verschelde af282b56fe Fix bogus s/_md/D_METHOD/ affecting md5 stuff 2017-03-24 22:58:50 +01:00
Rémi VerscheldeandGitHub fb46323022 Merge pull request #8115 from RandomShaper/improve-snapping
Improved 2D snapping behavior
2017-03-24 22:51:12 +01:00
Rémi VerscheldeandGitHub 98baec6880 Merge pull request #8109 from RandomShaper/warped-panning
Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde 1ed8caa1bb i-patch for Pirate language
Credits to jo_ for the joke and hcorion for finding the typo:

<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
  spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
  certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Rémi Verschelde 73eaf81c16 i18n: Sync templates and translations with current code
Massive diff due to the tools/editor -> editor move.
The real changes are the difference between those two:
2017-03-24 21:54:00 +01:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Pedro J. Estébanez 61d7ae3466 Improved 2D snapping behavior
Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
Replace one occurrence of the old set_pos by set_position
2017-03-24 21:29:46 +01:00
Rémi Verschelde c103f32ea3 Only assume HiDPI mode if DPI >= 192 and width > 2000
Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
Juan Linietsky efaeebab4d Several fixes to Android exporter and port.
Android seems to be working again!
2017-03-23 20:14:12 -03:00
Pedro J. Estébanez f5004b78d0 Implement warped mouse panning for 2D & 3D editors
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:36:52 +01:00
Juan Linietsky c37fad650f Export working (for linux at least) 2017-03-21 19:34:26 -03:00