Commit Graph
6863 Commits
Author SHA1 Message Date
reduz 11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi VerscheldeandGitHub ed62876683 Merge pull request #40106 from Calinou/improve-3d-selection-box
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde 9d2e8f2f27 Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio 8a3a4fa3a0 Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Rémi VerscheldeandGitHub 4206dc6ac9 Merge pull request #43380 from YeldhamDev/light2d_icons
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander a38b4fd8f2 Add icons for the new Light2D nodes 2020-11-07 13:55:09 -03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke a4f963f2c9 Move call to update the 3D grid into check for updating the view 2020-11-04 04:03:28 -05:00
Rémi VerscheldeandGitHub be14d9d644 Merge pull request #42979 from Mallos/fix/tilemap-floodfill
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi VerscheldeandGitHub 9ab6cef2ad Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander 3b0cb48bcd Set previous tool buttons in the Polygon2D editor to be flat again 2020-10-29 16:53:41 -03:00
Michael Alexsander 4b74019ca3 Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor 2020-10-29 16:45:17 -03:00
Rémi Verschelde 1ee507d62c i18n: Sync translations with Weblate
(cherry picked from commit 284dae021a)
2020-10-28 15:55:15 +01:00
Haoyu Qiu 0dfe28d93d Fixes property revert for inherited child nodes 2020-10-27 10:53:27 +08:00
Rémi VerscheldeandGitHub 47e9fc22c7 Merge pull request #42677 from groud/fix_error_on_attach_script
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi VerscheldeandGitHub d767c0eeea Merge pull request #43109 from bruvzg/gridmap_ub
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière 6386bf60ea Fix error on attaching script 2020-10-26 23:26:44 +01:00
bruvzg b506f9b5aa Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
Haoyu Qiu a2c1593f25 Fixes property revert after saving instanced scene 2020-10-27 00:07:09 +08:00
Rémi VerscheldeandGitHub a3396fabd5 Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w 0a581a39d4 Fix visibility issue with zoom label 2020-10-26 09:44:17 +00:00
Rémi VerscheldeandGitHub b6707aa35b Merge pull request #43018 from groud/improve-file-sorting
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi VerscheldeandGitHub 368a464e49 Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi VerscheldeandGitHub d667ea116d Merge pull request #43070 from Calinou/optimize-svgs
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière 6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Rémi VerscheldeandGitHub 8ee44cc60c Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi VerscheldeandGitHub ee770b02fc Merge pull request #43084 from DavidSichma/toggle0
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi VerscheldeandGitHub 33ff670d30 Merge pull request #43050 from Pleto/enhance_tileset_sorting
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto 0e392bd177 Enhancement for tileset sorting 2020-10-26 06:34:14 +02:00
David Sichma 6acd450328 fix toggle mask bit 0 2020-10-26 02:08:39 +01:00
David Sichma 5b1ddcbf40 Gizmo handles transparent again 2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez) 8ce2f401dd Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
Hugo Locurcio a1d9c67f43 Optimize SVG using svgcleaner --multipass
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi VerscheldeandGitHub 11f362b510 Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson 8cf88f8ff4 fix(editor): Create new icon for TileMap Rectangle
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi VerscheldeandGitHub eee7c4acc4 Revert "fix(editor): TileMap Fill Rectangle icon" 2020-10-22 10:28:37 +02:00
Rémi VerscheldeandGitHub d05c7da1aa Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky d87e645bcf Fix custom property editor to correctly show Basis 2020-10-22 08:41:35 +03:00
Eric Tuvesson cefca25796 fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Eric Tuvesson 3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Rémi VerscheldeandGitHub 17f682226d Merge pull request #42904 from Xrayez/rects-rename-fixup
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan LinietskyandGitHub 85ebf40b6c Merge pull request #38097 from Calinou/add-viewport-debanding
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio 996740de43 Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00