Commit Graph
6227 Commits
Author SHA1 Message Date
Aaron Franke 751036ff87 [3.2] Limit max zoom to 1/2 of far plane instead of 1/4 2021-02-14 18:17:35 -05:00
Hugo Locurcio f6257e31ed Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00
Michael AlexsanderandRémi Verschelde e6b3579e56 Make FileSystem dock set its path to the base folder of files after changes
(cherry picked from commit cf9d5cec22)
2021-02-11 13:12:06 +01:00
kobewi e7ee561ca0 Detect external modification of scenes 2021-02-11 01:08:49 +01:00
Rémi VerscheldeandGitHub 398a625a9f Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Rémi VerscheldeandGitHub daa0fe101e Merge pull request #45813 from RandomShaper/keep_selected_visible_3.2
Keep selected node visible after filter change (3.2)
2021-02-09 10:43:37 +01:00
Rémi VerscheldeandGitHub 4211cb3dc7 Merge pull request #45773 from Calinou/editor-fonts-enable-filter-mipmaps
Improve editor text appearance in (un)zoomed GraphEdit-based editors
2021-02-08 22:28:52 +01:00
Pedro J. Estébanez 745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Pedro J. Estébanez 1b9a01948e Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:25:14 +01:00
Marcel Admiraal 3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio d5716d8956 Improve editor text appearance in (un)zoomed GraphEdit-based editors
Enabling filtering and mipmaps on the editor fonts makes the text
look slightly better. While not as good as SDF-based fonts, it should be
more usable already.
This change impacts the visual script and visual shader editors.

This partially addresses #16220.
2021-02-06 19:24:05 +01:00
Rémi Verschelde 84e356d720 i18n: Sync translations with Weblate 2021-02-05 10:28:42 +01:00
Danil AlexeevandRémi Verschelde 1749cc4da8 Fix "editor/editor_help" shortcut overwriting when restarting editor
(cherry picked from commit 2105b6a070)
2021-02-05 09:28:35 +01:00
Michael AlexsanderandRémi Verschelde d31ee25882 Make margins obey the snap option in the TextureRegion editor
(cherry picked from commit 2d4cda89e1)
2021-02-05 09:27:55 +01:00
Tom LangwaldtandRémi Verschelde 67d80e6f73 Fix swapped front/rear view
(cherry picked from commit f995d6cd17)
2021-02-05 09:26:09 +01:00
Fabio Alessandrelli 3629617d36 Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 17:16:38 +01:00
Rémi VerscheldeandGitHub 3115ac4b60 Merge pull request #45663 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 19th batch
2021-02-02 19:19:31 +01:00
Rémi VerscheldeandGitHub 25bc4891d9 Merge pull request #40908 from Chaosus/vs_fix_preview_3.2
[3.2] Fix port previews for uniforms in visual shaders
2021-02-02 16:58:19 +01:00
KanabenkiandRémi Verschelde 3941093cf6 Check default project and autoscan directories exist on project manager startup
(cherry picked from commit 58be3c069a)
2021-02-02 13:30:54 +01:00
Hugo LocurcioandRémi Verschelde 67acdfcf02 Make the Open Project Folder button more visible in the project manager
This closes https://github.com/godotengine/godot-proposals/issues/619.

(cherry picked from commit 04cbfbe6b2)
2021-02-02 13:30:54 +01:00
Hugo LocurcioandRémi Verschelde c10c6cfad9 Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836)
2021-02-02 13:30:54 +01:00
jfonsandRémi Verschelde 16bbe8ddf4 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.

(cherry picked from commit 73e62dffb9)
2021-02-02 13:30:50 +01:00
Hugo LocurcioandRémi Verschelde 238b8ded72 Create the temporary PCK export directory if it doesn't exist
This closes #45560.

(cherry picked from commit 42ef79b826)
2021-02-02 13:02:47 +01:00
Tomasz ChaboraandRémi Verschelde 04ce4e6abb Disable active editors when node gets deselected
(cherry picked from commit 958d23968d)
2021-02-02 13:02:46 +01:00
Yuri RoubinskyandRémi Verschelde 8689c1178d Adds Metallic to spatial light input of visual shaders
(cherry picked from commit f4eef287f9)
2021-02-02 13:02:46 +01:00
Rémi Verschelde 3f3130648a i18n: Sync translations with Weblate 2021-01-26 22:10:30 +01:00
Michael AlexsanderandRémi Verschelde 6cc6dce9c1 Update path in the FileSystem dock after doing file operations
(cherry picked from commit b3b455c167)
2021-01-26 17:00:17 +01:00
Aaron FrankeandRémi Verschelde 0e45fb9798 Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
gongphaandRémi Verschelde 47fc3f73ac Fix crash on FileSystemDock's tree when trying to collapse or expand folder
(cherry picked from commit e6145027ef)
2021-01-26 17:00:17 +01:00
Maganty RushyendraandRémi Verschelde 533a8cabcc Ensures that export path is used when exporting PCK/ZIP
(cherry picked from commit 3a6c14e5c4)
2021-01-26 17:00:16 +01:00
Hugo LocurcioandRémi Verschelde 7133603238 Fix typo in theming methods ("botton" -> "bottom")
(cherry picked from commit 1f9cac1717)
2021-01-26 17:00:15 +01:00
Hugo LocurcioandRémi Verschelde 250f921522 Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.

(cherry picked from commit fa1d853eeb)
2021-01-26 17:00:15 +01:00
Hugo LocurcioandRémi Verschelde 314dd32d88 Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.

(cherry picked from commit 57654508c9)
2021-01-26 17:00:15 +01:00
kobewiandRémi Verschelde 9b4c18ac59 Unify single and multiscene instancing
(cherry picked from commit 881c8da0a0)
2021-01-26 17:00:14 +01:00
AddmixandRémi Verschelde 58f038d1fa Create physical skeleton collider orientation fix
(cherry picked from commit 177e62a7e4)
2021-01-26 17:00:14 +01:00
DodoveloperandRémi Verschelde 01acd46afc Fix #33326 by reopening scenes
(cherry picked from commit c3abda0b13)
2021-01-26 17:00:09 +01:00
Yuri Sizov a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi VerscheldeandGitHub bc47a8ae00 Merge pull request #39533 from hilfazer/editable-children-bugfixes
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
Rémi VerscheldeandGitHub 51bcc875ea Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
ArrowInAKnee 5d8a24d1a5 Remove unnecessary file existence check when saving scene 2021-01-15 20:33:12 +03:00
Rémi Verschelde 7e207cfd48 i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo LocurcioandRémi Verschelde ba04de6893 Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
FilipandRémi Verschelde 37096cff86 Fix file name comparison when new file is added to file system
(cherry picked from commit b05ff60f6e)
2021-01-15 16:49:46 +01:00
dankan1890andRémi Verschelde 32a0a50fcf Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi VerscheldeandGitHub 497653ab53 Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi VerscheldeandGitHub d8ad9b202c Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonSandPedro J. Estébanez 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
kobewi 8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
Fabian Stiewitz ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Michael AlexsanderandRémi Verschelde 975a6194e7 Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00