Commit Graph
4538 Commits
Author SHA1 Message Date
Yuri Roubinsky a74acca858 Expose randfn to global scope 2021-11-17 14:29:19 +03:00
Nathan LovatoandFrancois Belair a5d0a74b65 Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi VerscheldeandGitHub 471e7cbfc7 Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
ConteZero 2b1787b446 Fix drag and drop on LineEdit 2021-11-15 17:10:56 +01:00
Rémi VerscheldeandGitHub d7190e04ed Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url 2021-11-15 14:04:00 +01:00
Rémi VerscheldeandGitHub 4b09e34275 Merge pull request #54952 from Calinou/doc-editorpaths 2021-11-15 14:03:38 +01:00
Hugo Locurcio 7840080244 Document the EditorPaths class 2021-11-15 13:14:16 +01:00
Rémi Verschelde 6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Rémi VerscheldeandGitHub d975b1bc37 Merge pull request #43072 from KoBeWi/point_to_angle 2021-11-15 09:56:21 +01:00
Rémi VerscheldeandGitHub b6c002f32d Merge pull request #54981 from Calinou/doc-gi 2021-11-15 08:35:25 +01:00
Hugo Locurcio f50aeb531b Improve documentation related to global illumination 2021-11-14 23:48:12 +01:00
reduz cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Yuri Roubinsky 3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Hugo Locurcio bad74311db Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.

The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
Brian Semrau c558263d84 Expose Thread::get_main_id in core bindings 2021-11-12 19:28:49 -05:00
Rémi VerscheldeandGitHub 19571c9c4b Merge pull request #54928 from KoBeWi/sorting_vegetables 2021-11-13 00:19:28 +01:00
kobewi f529a58f10 Improve sort_custom() example 2021-11-12 23:18:33 +01:00
Aaron Franke 3c0fdcc8ac Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Camille Mohr-DauratandGitHub 74facb6d39 Merge pull request #54803 from goostengine/shape-cast-2d
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez) 6a67350910 Remove get_closest_* methods from ShapeCast2D
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).

However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez) f979d5977a Add ShapeCast2D node 2021-11-12 21:29:30 +02:00
Gilles Roudière 1224d7a25c Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
Rémi VerscheldeandGitHub a54bd6e868 Merge pull request #53914 from Chaosus/shader_default_texture_param 2021-11-12 12:23:34 +01:00
Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Rémi VerscheldeandGitHub 1775933069 Merge pull request #54900 from benjarmstrong/output_latency_docs_fix 2021-11-12 09:59:09 +01:00
Max HilbrunnerandGitHub 90f508eadb Merge pull request #54872 from akien-mga/rect2-has_point-borders
Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-12 09:10:52 +01:00
Benjamin Armstrong 1e485a7da8 Clarify how 'audio/driver/output_latency' project setting works 2021-11-12 16:14:42 +11:00
Camille Mohr-DauratandGitHub 11e03ae7f0 Merge pull request #54810 from nekomatata/area-separate-override-modes
Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
Rémi Verschelde 36c4451a7b Rect2: Clarify docs for has_point excluding bottom and right borders
Improve tests, as well as documentation for `expand`.
2021-11-11 22:51:29 +01:00
Rémi VerscheldeandGitHub 86460db231 Merge pull request #54857 from nekomatata/raycast-hit-from-inside 2021-11-11 18:22:53 +01:00
Rémi Verschelde e2e9b08cc7 Color: Bind from_hsv as static method 2021-11-11 11:50:02 +01:00
boruok ff66df67fd fixed typo in NavigationPolygon doc 2021-11-11 15:59:17 +09:00
PouleyKetchoupp c3ae7ddedd Add raycast options to hit when starting inside / hit back faces
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Rémi VerscheldeandGitHub 68664c0239 Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups 2021-11-10 22:06:30 +01:00
Rémi VerscheldeandGitHub 7b3abf17fd Merge pull request #49708 from megalobyte/editor_description_fix 2021-11-10 21:56:20 +01:00
Rémi VerscheldeandGitHub 3668312e78 Merge pull request #54847 from nekomatata/fix-test-move-regression 2021-11-10 20:38:49 +01:00
Rémi VerscheldeandGitHub a6412e132a Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter 2021-11-10 19:55:25 +01:00
megalobyte e3def40160 Update editor description property flag 2021-11-10 13:44:54 -05:00
PouleyKetchoupp 5da057adaf Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
Rémi VerscheldeandGitHub d209369fa3 Merge pull request #54840 from Calinou/mono-move-exception-policy-setting 2021-11-10 18:33:18 +01:00
Rémi VerscheldeandGitHub c5a99a2056 Merge pull request #54820 from nekomatata/fix-character-body-floor-errors 2021-11-10 17:53:44 +01:00
Hugo Locurcio a9a45ee7ee Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Yuri Sizov 2e4d18c929 Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
Rémi Verschelde f253f7b6e6 VisualShader: Document enum args for virtual methods
Fixes #31563.
2021-11-10 13:22:58 +01:00
Rémi VerscheldeandGitHub 06a33e590f Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
PouleyKetchoupp 3d1c123d45 Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
Tomasz Chabora 606cfa9a47 Fix Vector2.angle_to_point() being reversed 2021-11-09 16:59:58 +01:00
Rémi VerscheldeandGitHub bc6ec58456 Merge pull request #47600 from qarmin/enable_mono_editor 2021-11-09 12:13:11 +01:00
qarmin 071829acc5 Enable mono editor build in CI 2021-11-09 11:02:04 +01:00