Pedro J. Estébanez
23907e6f19
Make glue generation shutdown more graceful
2021-02-22 11:06:33 +01:00
Rémi Verschelde and GitHub
ed8333f6bc
Merge pull request #45158 from aaronfranke/cs-packedarray
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Add C# array features from core PackedArrays
2021-02-20 09:42:30 +01:00
Rémi Verschelde and GitHub
8eaea1db53
Merge pull request #45032 from neikeq/classdb-tests-for-44856
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Add ClassDB tests to look for core API deps on editor API
2021-02-18 15:16:52 +01:00
Aaron Franke
614299aedb
Add C# array features from core PackedArrays
2021-02-16 15:24:44 -05:00
JestemStefan and Aaron Franke
2c71ff1119
Added signed_angle_to for Vector3
2021-02-16 05:07:33 -05:00
Xartorx
8e1da2e0e5
Fix Mono build after resource load cache changes
2021-02-13 22:13:45 +03:00
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Rafał Mikrut
f7209b459b
Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
bruvzg
e304f716c7
[Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS.
2021-02-04 22:39:38 +02:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
zaevi and Aaron Franke
baac70c27e
Fix C# string.Hash()
2021-02-01 04:12:00 -05:00
Rémi Verschelde and GitHub
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Rémi Verschelde and GitHub
329d4796ae
Merge pull request #45525 from van800/rider-line
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Navigating to error line number in Rider from Godot editor debugger console is off-by-one.
2021-01-28 23:39:52 +01:00
Ivan Shakhov
deef9a73a5
Fix off by one error navigating to line number in Rider
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Fixes https://github.com/JetBrains/godot-support/issues/61
2021-01-28 22:41:12 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke
a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
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Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde and GitHub
9f6a2aa321
Merge pull request #45029 from neikeq/issue-40023
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C#: Fix System.Collections.Generic.List marshalling
2021-01-26 15:30:44 +01:00
Rémi Verschelde
76c6007aa6
Cleanup: Remove executable bit from files which don't need it
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Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
magian1127
da234cdbc6
C # mono supports Unicode code
2021-01-19 21:44:07 +08:00
Rémi Verschelde and GitHub
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
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CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Marcel Admiraal
3ee860e3d1
Update Mono module to use new execute method.
2021-01-13 09:34:14 +00:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
Ignacio Etcheverry
fafdc0b0c1
Add ClassDB tests to look for core API deps on editor API
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The ClassDB tests will detect when the core API has dependencies on
the editor API, which is not allowed.
This should prevent or warn early about issues like #44856
2021-01-09 00:18:03 +01:00
Ignacio Etcheverry
da90364adf
C#: Fix System.Collections.Generic.List marshalling
2021-01-08 21:51:25 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde and GitHub
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde and GitHub
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Eyad
be1c161b0b
Fixes #42149 and fixes indentation errors to pass clang-format
2020-12-19 13:47:16 +02:00
Rémi Verschelde and GitHub
b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
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Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Ignacio Etcheverry
2af8a72663
Mono: Don't use -rdynamic when compiling for WASM
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`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-14 21:16:09 +01:00
Ignacio Etcheverry
7439b5595d
Mono: Make Godot provide its own WASM m2n trampolines
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This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 21:16:01 +01:00
Ignacio Etcheverry
b98e8b11e6
Mono: Add extra WASM framework assemblies on game export
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This is needed with newer Mono versions, at least with Mono 6.12+
Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
Rémi Verschelde and GitHub
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde and GitHub
d94bf9f7b6
Merge pull request #44136 from neikeq/scons-mono-bcl-option
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Mono: Add mono_bcl SCons option for a custom BCL location
2020-12-08 09:43:50 +01:00
Rémi Verschelde and GitHub
a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
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Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Hugo Locurcio
4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
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- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
Rémi Verschelde and GitHub
d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
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Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Ignacio Etcheverry
a946f84e3d
Don't box params on Native->C# calls with Variant params
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Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.
Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Ignacio Etcheverry
dd5ace219d
Mono: Add mono_bcl SCons option for a custom BCL location
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Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
Rémi Verschelde and GitHub
83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
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C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde and GitHub
45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
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Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde and GitHub
af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
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C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Ignacio Etcheverry
b0eb9061e4
C#: Fix very slow build log update in the editor
2020-12-05 00:43:24 +01:00