Commit Graph
9051 Commits
Author SHA1 Message Date
reduz f4379cbc82 Clean up Tree
Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hendrik Brucker 56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Yuri Roubinsky 4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
Rémi VerscheldeandGitHub 409d5aa57e Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup
Minor cleanup of the "New Script" dialog
2021-07-04 09:36:27 +02:00
Michael Alexsander 7df1bc426e Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
Josh Chandler 879f84d8f8 add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
Hugo Locurcio 9698486605 Add icons for more file types in the editor asset installer 2021-07-03 17:44:56 +02:00
reduz 6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
kobewi 5e593dda9b Support single quote when dropping files to script 2021-07-03 13:03:20 +02:00
Haoyu Qiu 4a26e61e89 Add numpad emulation in 3D viewport 2021-07-02 15:41:44 +08:00
Aaron Franke 2508fd0533 Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Rémi VerscheldeandGitHub ad8a2b3d52 Merge pull request #50040 from reduz/fix-renderingserver-bindings
Clean up RenderingServer and its bindings
2021-07-01 15:17:33 +02:00
reduz 37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Hugo Locurcio fab3d136e0 Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
2021-07-01 12:43:53 +02:00
Rémi VerscheldeandGitHub 801548fb70 Merge pull request #49994 from akien-mga/script-duplicate-selection
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-07-01 09:43:02 +02:00
Rémi VerscheldeandGitHub f82c649671 Merge pull request #50038 from Calinou/editor-add-lock-group-shortcuts
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
2021-07-01 09:40:32 +02:00
Rémi VerscheldeandGitHub 5710adda72 Merge pull request #50030 from bruvzg/rtl_editor_spin
Add right-to-left layout support for `EditorSpinSlider`.
2021-07-01 00:52:26 +02:00
Hugo Locurcio b7bb84bf46 Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-06-30 23:09:26 +02:00
bruvzg c283519e0b Add right-to-left layout support for EditorSpinSlider. 2021-06-30 22:32:35 +03:00
PouleyKetchoupp 62ce81ec15 Coding style fix in editor NodePath update
Added r_ prefix for reference arguments that can be modified.
2021-06-30 11:50:40 -07:00
Rémi VerscheldeandGitHub 270f9d4c88 Merge pull request #50014 from reduz/remove-immediate
Deprecate ImmediateGeometry
2021-06-30 20:18:59 +02:00
reduz 85cf99f28e Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
Rémi VerscheldeandGitHub a02620f3a5 Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
Rémi VerscheldeandGitHub 9b8095ad05 Merge pull request #50012 from YeldhamDev/script_diag_fix
Make contents of "Create Script" dialog expand with the window size
2021-06-30 01:58:27 +02:00
Michael Alexsander e4f9fa7e53 Make contents of "Create Script" dialog expand with the window size 2021-06-29 20:20:34 -03:00
reduz d07f7c8d25 Fixes to 2D viewport
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up)
* Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29 17:40:45 -03:00
Rémi VerscheldeandGitHub 661d7c01b8 Merge pull request #49295 from foxydevloper/fix-focus-filter
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-29 17:23:45 +02:00
Hugo Locurcio bdca0daadc Tweak the 2D game camera override tooltips to match 3D 2021-06-29 16:18:37 +02:00
Rémi Verschelde c3f0b9f972 i18n: Sync translations with Weblate
(cherry picked from commit 30bb133e01)
2021-06-29 14:57:47 +02:00
Rémi VerscheldeandGitHub dfdde2c598 Merge pull request #49812 from nekomatata/node-path-editor-update
NodePath properly updated in the editor in more cases when nodes are moved or renamed
2021-06-29 12:51:38 +02:00
Rémi VerscheldeandGitHub 9996cd2a16 Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Add "Suggest a Feature" to the help dialog.
2021-06-29 12:47:17 +02:00
Rémi Verschelde d41f4aca77 Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.
2021-06-29 12:14:24 +02:00
Rémi VerscheldeandGitHub 8fb7a9f023 Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Rémi VerscheldeandGitHub 8597db0ac2 Merge pull request #49980 from EricEzaM/fix-default-log-state
EditorLog filter buttons are now enabled/on by default
2021-06-29 12:00:03 +02:00
Gilles Roudière 30a615dd94 Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
Eric M 538a50ac19 EditorLog filter buttons are now enabled/on by default 2021-06-29 12:33:05 +10:00
Rémi VerscheldeandGitHub 89f270f4c5 Merge pull request #49917 from groud/tree_disable_scroll
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
PouleyKetchouppandlatorril 3e4e530523 NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-28 09:28:29 -07:00
Gilles Roudière d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
Yuri Roubinsky 46cd36f009 Fix auto-connection from output node to input (VisualShaders) 2021-06-28 14:38:08 +03:00
Rémi VerscheldeandGitHub 92f7504637 Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcut
Use Ctrl + G to toggle the 3D editor grid visibility by default
2021-06-26 08:46:33 +02:00
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Eric M cfbdaa2eb7 Fix RichTextLabel custom_effects export to be properly filtered in the Editor 2021-06-25 22:58:46 +10:00
Hugo Locurcio 2cc053c64b Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
2021-06-24 20:01:47 +02:00
Rémi VerscheldeandGitHub cb8f045de8 Merge pull request #49650 from KoBeWi/FindReplaceCrash
Fix crash with FindReplaceBar
2021-06-24 19:21:01 +02:00
kobewi 35a38717e2 Fix crash with FindReplaceBar 2021-06-24 15:38:29 +02:00
Hugo Locurcio 4df24861fe Tweak script export text in the export dialog to be more explicit 2021-06-24 10:00:48 +02:00
Hugo Locurcio 30fcf3045a Improve error message when there are no meshes to bake for 3D occlusion 2021-06-23 15:32:48 +02:00
Rémi VerscheldeandGitHub 49df7c0bc1 Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4
Remove early return from gizmo intersect_ray
2021-06-23 15:22:05 +02:00