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tiennm99/godot
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mirror of https://github.com/tiennm99/godot.git synced 2026-07-19 02:18:32 +00:00
Code Issues Packages Projects Releases Wiki Activity
19,189 Commits 5 Branches 47 Tags
559b8fd2369188de9595fa698e8cb08d4635ed7c
Commit Graph
9 Commits
Author SHA1 Message Date
K. S. Ernest (iFire) Lee b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky 0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Michael Alexsander Silva Dias df72ac5965 Remove "save folding for:" message when saving 2018-10-30 11:55:36 -03:00
Juan Linietsky 4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
Juan Linietsky e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
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