Rémi Verschelde and GitHub
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
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Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Rémi Verschelde and GitHub
28c7e28403
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
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Fix swapped front/rear directions in viewport rotation control.
2021-05-20 20:54:40 +02:00
jfons
e70e33ddcf
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 16:28:38 +02:00
Rémi Verschelde and GitHub
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
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Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde and GitHub
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
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Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
Yuri Roubinsky
f100fb9f10
Updates script list colors after theme is changed
2021-05-20 09:02:59 +03:00
Hugo Locurcio
16876bec76
Fix crash when trying to save with no scenes and scripts open
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This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
2021-05-18 19:48:38 +02:00
Rémi Verschelde and GitHub
35edb77d1f
Merge pull request #37796 from Gogsi/master
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Improve consistency in file order
2021-05-18 11:45:05 +02:00
Georgi Genkov
a8c83a7b35
Change EditorFileSystem and ScriptEditor file sorting order to improve consistency.
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Fixes #37721 .
2021-05-18 10:42:06 +02:00
trollodel
bca0d36fe6
Improve TreeItem API and allow to move nodes
2021-05-17 22:06:46 +02:00
Rémi Verschelde and GitHub
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Rémi Verschelde and GitHub
37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
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Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
sent44
2b30728ebf
Add get_base_editor to ScriptEditorBase
2021-05-15 18:47:00 +07:00
llschuster
6b55ec2ca9
text-editor: fix Clicking warning doesn't center around line
2021-05-13 17:07:39 +02:00
Yuri Sizov
3a66c22e71
Add outlines and contrasting backgrounds to the editor UI elements
2021-05-12 01:45:56 +03:00
Michael Alexsander
6dad72db69
Fix small issues with capitalization in the new TileMap editor
2021-05-10 18:08:07 -03:00
Rémi Verschelde and GitHub
a8a51cd75c
Merge pull request #46808 from pycbouh/theme-editor-better-create-ui
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Refactor Create Theme menu in Theme Editor
2021-05-09 14:21:37 +02:00
Hugo Locurcio
39f9b92f54
Save the current script when pressing Ctrl + S if no scene is open
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- Tweak the dialog messages to be more informative.
- The "Saved N modified resources" dialog is not a warning per se,
so make it more explicit.
2021-05-09 12:29:50 +02:00
Yuri Sizov
912420b078
Refactor Create Theme menu in Theme Editor
2021-05-09 03:13:19 +03:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Rémi Verschelde and GitHub
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
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TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
Rémi Verschelde and GitHub
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
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Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Rémi Verschelde and GitHub
6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
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Improve the editor theme
2021-05-06 16:45:07 +02:00
Hugo Locurcio
0ade686601
Save the current script when adding a new method via signal connection
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This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
2021-05-05 23:31:15 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Rémi Verschelde and GitHub
e189ff55a7
Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview
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Improve the editor audio preview inspector appearance and functionality
2021-05-04 17:58:28 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick to double_click
2021-05-04 04:38:08 -04:00
Rémi Verschelde and GitHub
0d819ae5f5
Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview
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TileMapEditor Modulate autotile previews
2021-05-03 16:00:50 +02:00
kleonc
3f1b95cfb1
TileMapEditor Modulate autotile previews
2021-05-03 14:58:02 +02:00
kleonc
a1b903066e
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
2021-05-03 14:49:52 +02:00
Michael Alexsander
46e0161737
Add comment highlighting to script thumbnails
2021-05-02 21:48:37 -03:00
Hugo Locurcio
a50a81b703
Improve the editor audio preview inspector appearance and functionality
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- Make the timeline indicator thicker and with an indicator triangle,
similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
not other mouse buttons.
2021-05-02 14:37:45 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde and GitHub
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Hugo Locurcio
60b70c77e0
Improve the editor theme
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The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.
The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde and GitHub
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem/zeromem defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639 .
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde and GitHub
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde and GitHub
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde and GitHub
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky visual shader mode after last rename
2021-04-17 20:59:48 +03:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Rémi Verschelde and GitHub
2e87857d75
Merge pull request #47629 from Calinou/editor-allow-center-selection-without-selection
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Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16 12:47:47 +02:00