Commit Graph

4725 Commits

Author SHA1 Message Date
ajreckof 8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde 8b454f8b41 Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
Rémi Verschelde 9869182e8a Merge pull request #62629 from linkpy/master
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8 c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde 7c93373008 Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Estelle Linkpy Reid d5926b435e Make the alternative tile control correctly handle right-click dragging. 2022-07-29 03:11:08 +02:00
Rémi Verschelde 14d021287b Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
PrecisionRender 8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
kobewi beabbad390 Improvements to shader editor 2022-07-28 18:28:38 +02:00
Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde 2e05cc3314 Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi Verschelde 7281f0f238 Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Valerii c28efd6c95 Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
2022-07-28 10:16:45 +02:00
Rémi Verschelde 199ea349f5 Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 72e9122514 Merge pull request #63558 from TokageItLab/skel-validator 2022-07-28 09:25:45 +02:00
Rémi Verschelde 422725cffc Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Silc 'Tokage' Renew 3b89bf901a Make BoneMapper validation stricter 2022-07-28 07:27:41 +09:00
Rémi Verschelde ed61fb2a8b Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde cc5135959b Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde f3fbb157ca Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Hugo Locurcio ad9a8e70f4 Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Rémi Verschelde 222e489dfd Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière 8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Aaron Franke e53ae13178 Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Silc Renew dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg 36ef8f29dc Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde 49b0aa93e3 Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Yuri Rubinsky be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde a5bc65bbad Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky 5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Yuri Rubinsky 6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde fe929d4787 Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde e5df1e65f9 Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky 7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Guh-Feng 1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
Rémi Verschelde f40aafeb39 Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
SaracenOne bd0819d4a0 Disable plugin for conversion of foreign Sprite2D to different types 2022-07-21 15:04:29 +01:00
SaracenOne 7776b47489 Add read-only mode to AnimationEditor for foreign resources. 2022-07-21 14:46:58 +01:00
luz paz 38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
Rémi Verschelde 4ba6c9a19f Merge pull request #63229 from Chaosus/vs_fix_icons 2022-07-20 22:25:04 +02:00
Rémi Verschelde e1901008a5 Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow 2022-07-20 21:38:56 +02:00