Commit Graph

4725 Commits

Author SHA1 Message Date
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde bfb75d107c Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde b024602660 Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
kleonc 803ac608a6 SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting 2022-02-06 23:39:04 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde 9cf6e5113b Merge pull request #57716 from Chaosus/vs_vector_3d
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Yuri Roubinsky db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Rémi Verschelde 95719930a8 Merge pull request #57672 from fire-forge/fix-image-drop-nodes 2022-02-06 18:11:12 +01:00
Rémi Verschelde 79a4d782a5 Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
NeilKleistGao 729c1f056b Edit font properties on multiple objects at once 2022-02-06 18:32:55 +08:00
FireForge 871b9fc352 Fix node types in image drag-and-drop and add node icons 2022-02-05 21:01:29 -06:00
Rémi Verschelde 3db1d689ce Merge pull request #57631 from groud/terrain_fix_with_empty_cells 2022-02-04 19:03:44 +01:00
Gilles Roudière 64e53cdc55 Fixes terrain painting on TileMaps when using empty terrain bits 2022-02-04 18:10:12 +01:00
Hugo Locurcio 21b9f1ecfe Rename 3D editor debug draw modes to be more explicit
- Rename "Directional Shadow" to "Directional Shadow Map"
  to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
  automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
  LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
2022-02-04 16:37:43 +01:00
Fabio Alessandrelli c971316d88 [Editor] Replication plugin to configure MultiplayerSynchronizers.
Allows configuring the MultiplayerSynchornizer in a way similar to
AnimationPlayer.
Properties are added manually, edither as plain properties, or via the
NodePath format for child nodes' properties "path/to/node:property"
relative to the MultiplayerSynchronizer root path.

Nice things to add would be:
- Moving properties up/down in the list.
- Some form of keying, autmatic filling of the replication properity
  line edit.
2022-02-04 14:56:30 +01:00
bruvzg 244db37508 Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde f8f19b313d Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde 3004415bfc Merge pull request #57565 from jmb462/split_offset 2022-02-03 17:04:49 +01:00
Gilles Roudière 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
jmb462 71fb89390f Save script editor's function list split offset with the editor layout 2022-02-02 22:50:49 +01:00
Yuri Roubinsky 59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Rémi Verschelde bf12719cca Merge pull request #57524 from Sauermann/fix-display-grid-fadeout 2022-02-02 11:51:07 +01:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Markus Sauermann 51b5b51653 Fix TileMap Display Grid fadeout 2022-02-01 18:58:27 +01:00
Rémi Verschelde 45553fd586 Merge pull request #56970 from YeldhamDev/rise_tabbar_rise 2022-01-31 21:46:07 +01:00
Michael Alexsander 64c4a5b283 Bring TabBar to full parity with the TabContainer implementation. 2022-01-31 15:35:54 -03:00
Rémi Verschelde 7d97f04da8 Merge pull request #57454 from rcorre/undo_skel 2022-01-31 18:13:32 +01:00
Rémi Verschelde d7822cbf21 Merge pull request #57367 from Chaosus/vs_derivative 2022-01-31 16:51:30 +01:00
Ryan Roden-Corrent c9cce53983 Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.
2022-01-30 12:28:44 -05:00
Ev01 c66ab56544 Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor
Fixes issue #57292 where zooming out too much stops
you from being able to zoom back in
2022-01-30 13:45:14 +11:00
Nathan Franke 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Rémi Verschelde 252ec22ff9 Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label 2022-01-29 00:36:42 +01:00
Rémi Verschelde e22a162003 Merge pull request #57365 from pycbouh/editor-icons-uniformity 2022-01-28 23:53:23 +01:00
Rémi Verschelde 2279edeaf0 Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree 2022-01-28 23:16:29 +01:00
Yuri Sizov 876345191f Fix theme application in various curve editors 2022-01-29 01:03:43 +03:00
Silc 'Tokage' Renew 0650846248 Make AnimationTree delta argument force double in core 2022-01-29 05:07:30 +09:00
Yuri Roubinsky 88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Rémi Verschelde b9a2569be6 Merge pull request #57347 from Chaosus/vs_refactor_addop 2022-01-28 17:45:54 +01:00
Rémi Verschelde 02d48f88ef Merge pull request #56933 from Chaosus/fix_shader_editor_theming 2022-01-28 17:45:28 +01:00
Rémi Verschelde b8b33df178 TileSetAtlasSource: Make get_tile_data return TileData *
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Yuri Roubinsky fd8c0f4a6a Refactor AddOption in visual shader editor 2022-01-28 15:28:37 +03:00
Eric McGuirk 9f01c887b1 Fixes Hint label in 2D editor appearing at wrong position and pushes zoom controls 2022-01-27 21:49:33 -05:00
Rémi Verschelde e6caaf4c80 Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde aa94d5d61a Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disappearing 2022-01-27 11:44:13 +01:00
Rémi Verschelde 899cd34426 Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Rémi Verschelde a4f999b7dc Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete 2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew 1c0b163df5 More time parameters change type float to double 2022-01-27 12:42:46 +09:00