Commit Graph
12097 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub cab1a67fc3 Merge pull request #13075 from sersoong/master-test3
[3.0] - Add close other tabs to Script Editor
2017-11-20 09:04:57 +01:00
Rémi VerscheldeandGitHub 49a73182d3 Merge pull request #13041 from RandomShaper/unify-node-duplicate
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi VerscheldeandGitHub 83e7287752 Merge pull request #13053 from akien-mga/methods-mkstr
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
sersoong 66f6a8b4b5 Add close other tabs to Script Editor 2017-11-20 15:06:52 +08:00
Chaosus f88f8e1a4a Few fixes for asset store browser 2017-11-20 10:01:40 +03:00
Rémi Verschelde d3889ad1b4 EditorSettings: Dehardcode major in config file name
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
sersoong fcbec6331c Change editor_settings.tres to editor_settings-3.tres 2017-11-20 11:02:34 +08:00
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi VerscheldeandGitHub ecf80fbbba Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi VerscheldeandGitHub bc26a5bd3a Merge pull request #12936 from n-pigeon/planar_scale_gizmo
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi VerscheldeandGitHub d826b043ad Merge pull request #12950 from ianb96/code_folding
Code Folding
2017-11-20 00:15:10 +01:00
Rémi VerscheldeandGitHub 171c46120d Merge pull request #13042 from gad-o/customIconFix
Fix #10798: Fixes Change Type does not change icon
2017-11-20 00:13:10 +01:00
Rémi VerscheldeandGitHub 9143df1597 Merge pull request #13059 from dragmz/13009
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Rémi VerscheldeandGitHub cc88a4cea6 Merge pull request #13030 from Krakean/master
Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Marcin Zawiejski a14bd70995 Fix Regression: running current scene (unsaved) will ask for main scene 2017-11-19 22:59:05 +01:00
Dmitry Koteroff 55f992942c Add "View FPS" in 3D->Perspective's popup.
"Fixes" to make it acceptable by clang-format.

"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi VerscheldeandGitHub d2bc961388 Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
Pedro J. Estébanez 5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Rémi Verschelde 6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Daniel J. Ramirez 5e56366eba Fix import obj as scene. 2017-11-19 13:51:05 -06:00
Rémi VerscheldeandGitHub 39a4a67776 Merge pull request #13043 from volzhs/post-import
Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi VerscheldeandGitHub e89ec04be8 Merge pull request #13039 from sketchyfun/animation_key_selection_fix
Fixed issues with clicking animation keys that are on frame 0
2017-11-19 20:11:59 +01:00
Orkun 22bdad8bbe Fix #10798: Fixes Change Type does not change icon
Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon

Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
Poommetee KetsonandGitHub f5e85c6103 Merge pull request #12955 from groud/editor_canvas_item_api_rework
Editor canvas item api rework
2017-11-20 00:19:00 +07:00
Rémi VerscheldeandGitHub 3c5ce7cd85 Merge pull request #13031 from YeldhamDev/dock_label
Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
volzhs 30af5e81db Restore post_import function 2017-11-19 23:45:16 +09:00
BenH 09b7a651b8 Fixed issue with animation keys that are on frame 0 being difficult to click 2017-11-19 14:05:33 +00:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Omar Al Halabi cb86f6fbf6 fix set_current_tab: Indexp_current=-1 out of size 2017-11-19 13:14:00 +02:00
Poommetee KetsonandGitHub baaafc5829 Merge pull request #12999 from Hinsbart/dnd_import
Editor: Drop files to copy them to project.
2017-11-19 16:22:40 +07:00
Michael Alexsander Silva Dias fd52555bbe Added a label to the Dock Positioner. 2017-11-19 03:24:55 -02:00
Ian f8e8b7d1a2 add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
Ian 1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
BenH 090a9abf84 Fixed issue where some of the animation editor buttons were difficult to click, mainly the add key button. This was due to an error in the offsets 2017-11-18 16:13:11 +00:00
Daniel J. Ramirez 59c2e8906a Improved packed scene previews. 2017-11-17 21:42:14 -06:00
Ian d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Rémi VerscheldeandGitHub 63283eca55 Merge pull request #12998 from djrm/pr_fixes
some fixes
2017-11-18 02:24:24 +01:00
Andreas Haas 3495190497 Editor: Drop files to copy to project. 2017-11-17 21:52:55 +01:00
Daniel J. Ramirez 7154baa010 Avoid spamming the console for editor settings initial sets. 2017-11-17 14:23:44 -06:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Juan LinietskyandGitHub ebbe2bd572 Merge pull request #12930 from vnen/gdscrit-output-print
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Rémi VerscheldeandGitHub 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
George Marques e90cfa6f82 Make resources edited by plugins be sent as reference
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 13:48:33 -02:00
Bojidar Marinov e4a36d0eda Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi VerscheldeandGitHub 64caa4733c Merge pull request #12977 from YeldhamDev/create_node_relationships
Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well
2017-11-17 09:22:23 +01:00
Geequlim fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
Daniel J. Ramirez 8eb12806b8 Updated some icons. 2017-11-16 20:15:30 -06:00
geequlim c655fc7cd8 Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00