Commit Graph
12097 Commits
Author SHA1 Message Date
Silc Renew f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Rémi VerscheldeandGitHub 2c11e6d9ef Merge pull request #62980 from garychia/scene_tree_editor_improvement 2022-07-14 17:45:48 +02:00
kobewi 87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
Chia-Hsiang Cheng 83d478ffcd Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
Xwdit 8ee125a128 Fix document not showing for script properties in inspector 2022-07-14 03:33:51 +02:00
kobewi 38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Rémi VerscheldeandGitHub 5fec0d232a Merge pull request #58763 from Calinou/editor-fix-default-float-step 2022-07-14 00:21:33 +02:00
Rémi VerscheldeandGitHub 41dda3bea0 Merge pull request #62919 from MinusKube/dock-layout-save-bug 2022-07-14 00:12:10 +02:00
Rémi VerscheldeandGitHub cf9994ed03 Merge pull request #62952 from and-rad/results-count-no-negative 2022-07-14 00:07:01 +02:00
Rémi VerscheldeandGitHub 991f78183d Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings 2022-07-14 00:03:17 +02:00
Rémi VerscheldeandGitHub a0f0eb5e03 Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight 2022-07-13 23:55:59 +02:00
Hugo Locurcio 23dcc3345b Tweak the name for new animations in the editor
- Use snake_case to "suggest" the naming that fits the Godot style guide.
- Fully spell out "new_animation" since both editors can fit it in full.
- Don't internationalize the new animation name to have consistent
  behavior between both editors.
  - Since the recommendation is to follow snake_case, special characters
    should also be avoided in the name to make animations easier to refer
    to in code.
2022-07-13 19:57:48 +02:00
Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge 0df23111b3 Show Resource type name in Array editor
Follow-up to #60409

Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00
Rémi VerscheldeandGitHub 9b29f18631 Merge pull request #59680 from fire-forge/property-help
Add "Open Documentation" button to EditorProperty context menu
2022-07-13 14:12:53 +02:00
Rémi VerscheldeandGitHub 200009cd48 Merge pull request #62282 from fire-forge/gradient2d-editor-fix
Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi VerscheldeandGitHub b942c1ffe3 Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Andreas Raddau 48b8bfbbcf Fix negative search result match 2022-07-12 15:14:43 +02:00
bruvzg f63d54126d Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
FireForge dcf42cff86 Add "Open Documentation" button to EditorProperty context menu 2022-07-11 19:30:46 -05:00
MinusKube b634688fca Fix editor dock layout not saving correctly 2022-07-11 20:57:47 +02:00
Rindbee b6fdd0815c Fix property link not working in MultiNodeEdit
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
2022-07-11 10:38:34 +08:00
Hugo Locurcio 75f7e1fbf8 Fix some properties having an invalid float step of 0
This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
bruvzg d02bf7584a [Command line export] return 0 exit code when export is finished with warnings. 2022-07-10 23:39:16 +03:00
Hugo Locurcio 99ac090233 Improve appearance of the material editor preview
- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge d6188b4632 Use a SpinBox in the inspector array resize dialog 2022-07-10 00:19:29 -05:00
Hugo Locurcio 3e7bcc4755 Define bold, italics and mono fonts in editor log for print_rich()
This is also used by the number indicator for message grouping,
as it uses a bold font.

Mono font does not actually turn proportional fonts into monospace.
Instead, it's a more faint version of the regular font, intended
to emulate the look of the "faint" ANSI escape code (and make `[code]`
distinguishable from regular text).

The custom code font will be used to generate the bold/italic/mono
variants if specified in the Editor Settings.
2022-07-09 19:18:02 +02:00
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi VerscheldeandGitHub d26442e709 Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
Rémi VerscheldeandGitHub d479eba7b4 Merge pull request #62405 from YeldhamDev/movie_maker_stuff
Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi VerscheldeandGitHub 0e3ac839b4 Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing 2022-07-08 10:17:40 +02:00
Rémi VerscheldeandGitHub 7d3ff927de Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
bruvzg 8f6c4956ca Fix regressions from Font refactor
Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
Rémi VerscheldeandGitHub 664d8cd8ab Merge pull request #62816 from akien-mga/feature-list-comma-fix 2022-07-07 16:29:59 +02:00
Rémi VerscheldeandGitHub 7fd036800c Merge pull request #62622 from Rindbee/make-blend-import-preview-visible 2022-07-07 15:27:30 +02:00
bruvzg a319e6e623 Fix regressions from Font refactor
Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Rémi Verschelde ba5049402a Export: Fix comma handling in feature list RTL
Fixes #62815.
2022-07-07 13:42:27 +02:00
Rémi VerscheldeandGitHub 1e553e34fb Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Dave Palais d9e4327e34 EditorScenePostImportPlugin: Return requested option value 2022-07-06 15:11:09 -05:00
Vitika9 0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
Rémi VerscheldeandGitHub 5a4d1bff79 Merge pull request #62777 from object71/potential-fix-for-crash-error-expand 2022-07-06 16:27:10 +02:00
Rémi VerscheldeandGitHub 635d447a69 Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Hristo Stamenov e0742be4db Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash. 2022-07-06 16:24:26 +03:00
Rémi Verschelde 550f9faa9c i18n: Sync editor translations with Weblate
(cherry picked from commit 30ceef93b0)
2022-07-06 15:04:47 +02:00
bruvzg 344ba0ffaf Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi VerscheldeandGitHub cf19484746 Merge pull request #62374 from reduz/implement-bitfield-hint
Implement a BitField hint
2022-07-06 09:35:40 +02:00