Commit Graph
3988 Commits
Author SHA1 Message Date
Rémi Verschelde bebac4a088 Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde d40501faee Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23 10:24:09 +01:00
Bastiaan Olij 52d4a56b3b Rename getters and signals on XR nodes to be consistant with input types 2023-01-23 11:26:12 +11:00
Hugo Locurcio d84c9523f7 Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend 2023-01-22 22:25:15 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde 06464cd15e Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
2023-01-21 16:53:00 +01:00
Rémi Verschelde 1b948a909f Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
2023-01-21 10:29:18 +01:00
Rémi Verschelde 23d8d44535 Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
PrecisionRender d9698f0e6f Fix type in hint when using removed built-in textures 2023-01-20 22:06:51 -06:00
clayjohn d3c3fa32af Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2023-01-20 17:04:00 -08:00
Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Rémi Verschelde de3514b9ab Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 23:57:26 +01:00
clayjohn 921f99f9e3 Decrement texture_binding count when using screen textures 2023-01-20 12:48:13 -08:00
clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2023-01-20 10:34:19 -08:00
clayjohnandHugo Locurcio 49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Rémi Verschelde 9fc40123ab Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Peter Eastman cd46fceb8b Collision detection supports uniform scaling 2023-01-19 22:16:31 -08:00
clayjohn 2ccc69cd7d Use proper space for forward GI reflections 2023-01-19 12:58:59 -08:00
kleonc 728c51e362 CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
bitsawer 6f57aae0ab Fix shader preprocessor memory leak 2023-01-19 22:06:59 +02:00
Rémi Verschelde 88cbd5d422 Merge pull request #71447 from peastman/normals
Analytic collision normals
2023-01-19 19:33:54 +01:00
Rémi Verschelde 65883cc73b Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde 8b92316368 Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
RedworkDE be4eb3bbdd Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
Peter Eastman 31c2a24893 Analytic collision normals 2023-01-18 18:24:57 -08:00
bruvzg 5361ec9f43 Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
kleonc 43fc483e6c CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself 2023-01-18 15:16:22 +01:00
clayjohn b2a31a3bbf Remove light from dynamic light list when removing scenario 2023-01-17 14:33:15 -08:00
clayjohn c4a8284dec Flag dirty dependencies when GeometryInstance dependencies change in renderer
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
Rémi Verschelde 9cf0ffe1fa Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17 11:06:46 +01:00
Rémi Verschelde 59dcf64dd6 Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde e1e30f9fc7 Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Conrad H. Appel, IV ad6dd38795 Fix GPUParticles2D not recomputing transforms each frame 2023-01-16 14:10:58 -08:00
clayjohn 71ed83d301 Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
2023-01-16 13:32:40 -08:00
Rémi VerscheldeandGitHub 0ddd9c3e8f Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
2023-01-16 22:30:54 +01:00
Rémi VerscheldeandGitHub 2156250471 Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16 22:13:07 +01:00
clayjohn 8b3db6e9ce Properly initialize directional_light_count in RD sky shaders 2023-01-16 13:05:52 -08:00
MinusKube 01af885e69 Fix draw_polyline not supporting closed polygons and not having a uniform offset 2023-01-16 20:27:30 +01:00
Rémi Verschelde 47689c7d51 Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Danil Alexeev a8cbb6245b Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
bruvzg 34b34b104c Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window. 2023-01-16 11:42:49 +02:00
Raul Santos 7560340ef6 Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
Rémi VerscheldeandGitHub ac104a69b8 Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
jainl28patel 390f83bf5a fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
Rémi Verschelde a51ca2beaf Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
clayjohn ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Yuri Rubinsky 01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00