Commit Graph
3988 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub 11cefc2b28 Merge pull request #57104 from clayjohn/VULKAN-sky-conflict 2022-02-10 17:46:42 +01:00
Rémi VerscheldeandGitHub d2fa379f2b Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality 2022-02-10 17:38:24 +01:00
Rémi VerscheldeandGitHub 7332aff3fd Merge pull request #54677 from Calinou/voxelgi-default-low-quality 2022-02-10 17:35:52 +01:00
Rémi VerscheldeandGitHub c6199da8b8 Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi VerscheldeandGitHub 2fafcfebdf Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
Rémi VerscheldeandGitHub 67c6442844 Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits 2022-02-10 17:19:37 +01:00
SaracenOne 824ece9d89 Free surface vertex_buffers after vertex_arrays due dependencies 2022-02-10 10:34:34 +00:00
SaracenOne 71eb3f6df5 Fix _free_render_buffer_data freeing shared half_texture and half_fb 2022-02-10 10:04:18 +00:00
Yuri RoubinskyandGitHub 5d536f06c2 Merge pull request #57875 from ZuBsPaCe/shader-instance-qualifier-format-string 2022-02-10 08:34:47 +03:00
Bartłomiej Dusak 38423565e4 remove normal_to_panorama from spotlight projector 2022-02-09 23:47:44 +01:00
Rémi VerscheldeandGitHub d22ac13bc2 Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
ZuBsPaCe 2e2c9a27b6 Fixed shader error message for instance qualifier
Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down.
2022-02-09 21:32:09 +01:00
Ellen PoeandRémi Verschelde 41a158af56 Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Add additional randomization options.
2022-02-09 00:05:32 +01:00
reduz db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi VerscheldeandGitHub a6abeb6b20 Merge pull request #57682 from clayjohn/VULKAN-canvas-blur 2022-02-07 10:16:50 +01:00
Rémi VerscheldeandGitHub 3ae38edc8e Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Fix visible background line in intersections in screen-space reflections
2022-02-06 23:22:15 +01:00
Fabio Alessandrelli 6583797305 [Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
Hugo Locurcio 7721e19ccc Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio b9cfc74f29 Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
Yuri Roubinsky a2484c3293 Fix unknown identifier error in for loop 2022-02-06 08:38:33 +03:00
clayjohn 60d8df3fee Optimize and fix backbuffer gaussian blur 2022-02-05 15:03:39 -08:00
reduz 74adf0bf2e Remove RID_Owner.get_rid_by_index
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Rémi VerscheldeandGitHub eb371dee01 Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
Fix copy paste bug in renderer_rd/effects_rd.cpp
2022-02-05 10:15:38 +01:00
Yuri Roubinsky e01d08159c Few more fixes to for loop in shaders 2022-02-05 08:42:32 +03:00
theoniko 0c0ff5da50 Fix copy paste bug in renderer_rd/effects_rd.cpp 2022-02-05 06:41:30 +01:00
lawnjelly f8eaab5b47 BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Hugo Locurcio e4eafb254a Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.

This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
2022-02-04 16:41:08 +01:00
Rémi VerscheldeandGitHub 225a3b2545 Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi VerscheldeandGitHub 2e320dcf87 Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
Rémi VerscheldeandGitHub d235c1bb19 Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
bruvzg f4ea9cd9f3 [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg 244db37508 Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
jordi 54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Rémi VerscheldeandGitHub f8f19b313d Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi VerscheldeandGitHub 7191605324 Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
bruvzg ddd96b3059 [GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Yuri Roubinsky 58696fd774 Allow multiple declarations in for loop in a shader 2022-02-03 11:35:38 +03:00
bruvzg 215bede6ff [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Hugo Locurcio 20464fd103 Make visibility range alpha fade smoother
`smoothstep()` avoids the sudden transparency jump when entering or
leaving an object's alpha fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
2022-02-01 23:54:44 +01:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi VerscheldeandGitHub b0604622a8 Merge pull request #57419 from orosmatthew/fix_ortho_lod 2022-01-31 18:06:44 +01:00
orosmatthew b0202c3a7d Fix orthogonal camera auto LOD calculation
- Do not take orthogonal camera's distance into account when calculating LOD.
- Only take into account screen size taken up.
2022-01-30 11:54:27 -05:00
Hugo Locurcio 736ac25306 Rename the physics server run_on_thread project settings
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Nathan Franke 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Rémi VerscheldeandGitHub 6ff6ec612d Merge pull request #57318 from TechnoPorg/fix-face-area-calculation 2022-01-28 10:28:19 +01:00
TechnoPorgandJeffrey Cochran 02c002ff28 Fix triangular area calculation
It's a triangle, so the area should be halved.

Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
2022-01-27 09:57:15 -07:00
Rémi VerscheldeandGitHub 4b36b6e92a Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00